# Unreal Engine plugin (/docs/unreal)

The Living Stories plugin brings a story from Living Stories into an Unreal Engine project. It creates a Level Sequence for each sequence of the story, with a Living Stories track that holds its interactions, and keeps them up to date as the story changes.

- **Engine:** Unreal Engine 5.6
- **Platform:** Windows (Win64) only

## Versions [#versions]

| Plugin | Works with | Status |
| --- | --- | --- |
| 0.2 | Living Stories 0.2 | Not released yet. Build it from source; a [download](/docs/unreal/download) is coming soon. |
| 0.1 | Living Stories 0.1 (Story Portal) | Released as `v0.1`. |

Experiences built with plugin 0.1 keep working with Living Stories 0.1.

## What the plugin does [#what-the-plugin-does]

The plugin adds a **Living Stories** menu to the editor toolbar:

| Command | What it does |
| --- | --- |
| **Link Story** | Signs this computer in to Living Stories and links a story to the project. |
| **Generate Sequences** | Creates or updates a Level Sequence for each sequence of the linked story. |
| **Add Entry Point** | Adds the Blueprint that starts the story to the level. |
| **Configure Project** | Sets the project settings a Living Stories project needs, in one step. |

In Sequencer, [elastic time](/docs/unreal/elastic-time) lets a moment wait for a vote without changing playback speed.

## Next [#next]

1. [Install the plugin](/docs/unreal/install)
2. [Link a story and generate sequences](/docs/unreal/connect)
