# Present live (/docs/presenting/live)

In live mode, the audience picks the path. They join on their phones by scanning a QR code, and answer each interaction there. You stop picking.

## Before the show [#before-the-show]

- Play the story through once in [Play](/docs/presenting/play) and check every interaction has outcomes that lead somewhere.
- If an interaction uses speech or noise, the audience's phones will ask for the microphone.
- Use a computer that stays on and connected for the whole show.

## Run a show [#run-a-show]

1. Open **Play** and press **Go live**.
2. The screen shows a QR code and the number of phones joined. Put it on the room screen. The audience scans it. See [How the audience joins](/docs/presenting/joining).
3. When everyone is in, press **Start the show**.
4. At each interaction, the vote opens on every phone for the voting window you set. The screen shows the answers as they come in. When the window closes, Living Stories picks the outcome and the story goes on.
5. At the end, choose **End session**. Every phone leaves the show.

## During the show [#during-the-show]

- You can pause between votes, but not while a vote is open: the phones count down on their own.
- **Restart** and skipping shots are off while live.
- When the story ends, you can play it again for the same audience. The phones stay joined.
- Don't close the tab. Closing it ends the show on every phone. Living Stories warns you before you leave.
- If the connection drops, Living Stories reconnects on its own and the show goes on. Answers sent while it was disconnected are not counted.

A live show doesn't change the story. Its path is for that show only.

Live shows from Unreal Engine on Living Stories 0.2 are [coming soon](/docs/unreal/live-shows). Until then, present 0.2 stories live from the browser.
