# Glossary (/docs/glossary)

| Word | Meaning |
| --- | --- |
| **Story** | A branching story in Living Stories. |
| **Board** | The view of the whole story: sequences, interactions, notes and links. |
| **Sequence** | A stretch of story that plays straight through. Holds scenes. |
| **Start** | The first sequence of a story. |
| **Scene** | A script and the canvas where you storyboard it. |
| **Interaction** | A moment where the audience chooses. Types: Poll, Text, Audio and Touch movement. |
| **Outcome** | One of an interaction's answers. Each leads to a sequence. |
| **Branch** | A decision made by rules, following an earlier interaction's answer. |
| **Voting window** | When an interaction is open on the audience's phones, set on the timeline. At most 60 seconds. |
| **Canvas** | A scene's workspace, with its Script node, nodes, notes and images. |
| **Node** | Generates images, video or audio from its words and inputs. |
| **Wire** | Connects a note, image or node into a node as an input. |
| **Version** | One generated or uploaded image, video or audio. |
| **Out of date** | A version whose inputs changed after it was made: its words, notes, wired images or Canon entries. Generate again to update it; the old version stays. |
| **Shot** | A stretch of a scene's timeline, with its area and lines on the canvas. |
| **Timeline** | What plays in a scene, in order. |
| **Master timeline** | One path through the whole story. |
| **Canon** | The story's characters, places and things. |
| **Gallery** | Every image and video in the story. |
| **Draft, Production** | The story's modes: cheap models for trying, the best models for the final look. |
| **Budget** | The most you or your organisation can spend on generating and asking Living Stories in a month. A request over it is refused. |
| **Sketch** | A quick view of the board for ideas. |
| **Story agent** | Living Stories acting in your story for you, through ⌘K. |
| **Companion** | The bar at the bottom of the screen. |
| **Play** | Plays the story; you pick each outcome. |
| **Live** | Plays the story to an audience that votes on their phones. |
| **Session code** | Identifies a live show. The audience app accepts it typed in, instead of scanning the QR code. |
| **Theme** | The colours of the audience's options, in order, on their phones and on screen. |
| **Organisation** | Owns stories that everyone in it can open, and can pay for generating. |
| **Elastic time** | In the Unreal plugin, a moment in a Level Sequence that waits, looping at normal speed, until a vote or event arrives. |
| **Generative moment** | Coming soon: a line written from the audience's answers and spoken during an Unreal live show. |
